Showing posts with label choose. Show all posts
Showing posts with label choose. Show all posts

Thursday, August 11, 2011

How to choose the best system of monitoring games

Not surprisingly, players take their computers and computer peripherals very seriously. The reason is they spend a considerable period of time with these products, it makes sense that choosing the right model could be a lengthy process. This rule does not apply, however, strictly on the desktop itself. While this is certainly a major purchase, monitors the game are almost as important. This is the strategy by the fact that the player has the ability to view the game, and so heavy game fans make their own monitors game very seriously.
Choosing the right model, however, could be very overwhelming. After the computer, the monitor may be the piece of equipment that makes you go back far the most, and because it can be a significant investment, it is imperative that you acquire good help if the decision is difficult.

The primary key to determine is that if you want to go with the cheaper monitors (but old) CRT gaming or even the new (but ultimately more expensive) selection panel. Almost every player chooses the latter, even if the game screens will generally be more expensive. However, there are certainly a lot of good news. Because they have essentially taken over the world of computer monitors, essentially erasing the style CRT, LCD displays are increasingly cheaper to make. This will allow an extremely viable selection of games for your monitor.
The advantages of LCD monitors are numerous and, without reference to the price, get them to be a wise choice. Not only are they generally lighter and smaller in size, they use even less power, which can be good for the planet and your electricity bill. Another major advantage for LCD is still playing the video's easier on your eyes. Especially if you're generally looking at the screen for long periods of time. This one is definitely an advantage to have an LCD monitor proudly. As long as players are likely to spend long periods in front of the screen, a monitor will play almost exclusively one type of LCD screen.
Another important factor in the choice of buying monitors games would certainly be the size. It is largely an individual preference, however, if you want your adventure game to get the most real and remarkable that you can, a larger screen might be just what you need. Usually the game screens are available in sizes between 15 and twenty three inches. Many people choose 17-inch monitors, to find this size large enough to satisfy all needs playing game without having to take up too much room on your desk.

Perhaps the most essential key to consider, however, is often a response rate of the monitor. Overall, the response rate will be considered the time it takes for each individual pixel to respond to a change in color. It takes longer than expected, you will experience what is called "ghost". This is the time an image lingers on the screen, so it can be absolutely terrible to the gaming experience If you buy with the intention of using it as a display of aggressive play, make sure the response rate is equal to or less than 8 milliseconds. This can be a primary aspect that CRT monitors have an advantage, often with a response rate of just 2 milliseconds.
LED monitors gaming seriously gained significant popularity especially with its load with advantages over previous technologies. There is no doubt that the most intense players are choosing these types of monitors! Slowly, you will see comparisons of all styles of games on the screen, see what is is perfect for you. Below are the best deals on the market today, including the most critical, particularly identified with the method of play of the user. In addition, all the important elements to take note when searching:

Display Port: Billed as the successor to the type of HDMI and DVI, Display Port is often a connection to more bandwidth to facilitate monitoring lighter and thinner, because they would not need a single circuit (and electronics to operate the circuits) to get the video signal. Adoption of this technology has been scarce, so long as you expect.
pixel response rate: This indicates how quickly a pixel can turn colors, calculated in milliseconds (ms) to reduce the number of milliseconds, the faster the pixels can change, reducing the effect of streaks or ghosts, you may see a change or moving images. According to new studies, however, it is likely that you will not see streaks or ghost images on a screen when watching a modern film.

input shift: A delay during which monitors the image is behind what has been sent to the screen. Not all overdue notices display person, and sellers rarely, if ever, to quote the figure of their screens. input offset affects most players. If split-second reactions are essential in the context of your gaming sessions, search for Late monitor game before buying.
Ergonomic options: Most monitors offer a tipping point screen, usually thirty degrees to the rear and five degrees forward. Some include a swivel part, many offer height adjustment, and some panels can also pivot between landscape and portrait modes, making legal-size documents and Web sites easier to view. Some LCD screens are usually attached to the VESA-compatible wall mounts that hook with third party carriers or arms dangling.

Resolution: Dictated by the screen size, aspect ratio, and often manufacturing digression. Make sure you are comfortable with native resolution, an LCD before you buy. Remember, an LCD game that scales the chart to a non-native resolution will never look as good.
USB: Most monitors have USB ports. In general, they are not powered hubs, but simply convenient ports to connect devices at low power, such as a mouse or keyboard, reducing the tangle of cables that usually run directly into the computer tower.

Audio: Some monitors offer audio feature set, or as standard parts or optional additional accessories. This may be a volume control, built-in speakers or a headphone jack. Overall, these speakers are of poorer quality, with a low price of thirty dollars sound system from an office supply store or computer will most likely be more sound.
Angle of view: in large part dictated by the latest display technology. The physical structure of LCD pixels could potentially cause the brightness and maybe even the color images to change for those who look at an angle rather than facing the screen directly. Take manufacturer's specifications seriously, as they test their products for the building.

Tuesday, August 9, 2011

How to choose your computer monitor?

A guide for choosing the monitor for you:

The first flat panels have taken the format "square" of CRT, and if at the time each technology still had its advantages and disadvantages, today, only the TFT remain.
Fortunately, technological advances have eliminated almost all the shortcomings of flat screens.
Originally reserved for the office because of their small size and "slowness" display, over the years, TFTs have become larger with ever higher resolutions, but also much faster.
They are therefore suitable for all uses: Multimedia, image editing, video games, even in three dimensions!
Choosing the best flat screen as needed, however, requires some knowledge in order not to find the high and dry ...

Evolution:
With very few exceptions, the CRTs have existed only format 4 / 3 as the old TV.
The first flat panels 14 and 15 inches have also taken this with a typical resolution of 1024x768 pixels.
Their size has increased rapidly with the arrival of 17 and 19 inch models even more square (5 / 4 with a resolution of 1280x1024).
The boom in DVD-Video, however, led to a major development. Indeed, movies are encoded in a format much wider than high.
TFT displays then adopted the format "wide" or wider, that is to say, 16/10. In the process, the diagonals have soared to 24 and even 30 inches with resolutions from 1680x1050 to 2560x1600!
With the democratization of film and Blu-ray players, PC monitors have been a new development close to televisions. Indeed, they mainly use two resolutions 16 / 9: HD (1366x768) and Full HD (1920x1080).
Also, movie playback Full HD HDCP requires a secure connection, which led to an evolution of the connectors of the screens ...

An operating principle:

Le principe des écrans TFT (ou Thin Film Transistor) repose sur la technologie des cristaux liquides dont l’orientation change en fonction d’un courant électrique basse tension.
Derrière le film de transistors et les cristaux, on retrouve un tube néon de puissance assez élevée devant lequel se trouvent trois filtres polarisants (un pour chacune des couleurs de base (rouge, vert et bleu).

Chaque point de l’écran qui correspond à un pixel est piloté par trois transistors qui commandent l’alignement des cristaux pour le rendu du rouge, du vert et du bleu (les « sous-pixels »).
L’ensemble définit la couleur finale… Il n’est ici pas question de rafraîchissement, les pixels conservent leur couleur tant qu’il ne leur est pas commandé de faire autre chose !
Les écrans TFT sont donc totalement exempts de scintillements.

Une dalle TFT étant composée d’un nombre défini de pixels (par exemple 1920x1080 sur un 24 pouces), chaque point correspond rigoureusement à un pixel mais il faut obligatoirement utiliser l’écran dans sa résolution dite « native ».
A titre d’exemple, afficher 1366x768 sur un 24 pouces TFT qui compte physiquement 1920x1080 pixels produira une image « floue » et baveuse.
Although the basic principle remains the same, there are three main types of TFT panels. TN tiles are the most widely used mainly because of their low cost.


* TN + Film (Twisted Nematic + Film) is the technology that has made ​​the most progress in terms of display speed. The color is now correct but the viewing angles are reduced compared with the other two technologies. In addition, they sometimes have a tingling effect in the videos. These screens have two main advantages: price and lack of persistence. They are particularly interesting for the players and the budget.
* IPS (In-Plane Switching) is a technology developed by Hitachi and NEC. It has comparatively less evolved and if it is still characterized by a particularly excellent color with very deep blacks and wide viewing angles, it still fishing with a high response time. The IPS TFT type are well suited for graphics work or video as they do not swarm. Their price is for above-average against.
* MVA (Multi-Domain Vertical Alignment) and PVA (Patterned Vertical Alignment) technology or more generally included under the name VA have recently been the subject of much attention. Indeed, they can combine a high speed such as "TN" while maintaining a very good color reproduction and wide viewing angles that are the strength of the "IPS". The "VA" suffer less of that tingling "TN" and therefore as the most versatile TFT. In terms of prices, they place themselves between the "TN" and "IPS". Probably the best choice for everyone!

Diagonal and resolution:
The smallest diagonal now available is 19 inches. It goes hand in hand with HD resolution, that is to say 1366x768.
This type of screen, inexpensive, is suitable mainly for basic office.
A cut above the TFT 20-inch offer a better resolution: 1600x900.
They have a much better working space and greater ease of use but are unable to display without degrading the Full HD (which require 1080 pixels high).

From 22 inches, there are several formats for resolutions 16/10 and 16 / 9 live again.
Thus, there are many models and some 1680x1050 or 1920x1200 in 1920x1080.
These last two resolutions, however, lead to a relatively small display characters that will not suit everyone ...

20 to 23 inch screens have a very good price / performance ratio and a beautiful work space that gives them versatility.

From 24-inch "Full HD" is expressed fully with the resolutions 1920x1080 and 1920x1200 perfectly usable.
These screens are open to all uses in the same "mini home theater." They guarantee total immersion in games and a generous work space without necessarily breaking the budget.

Quit talking about money, very large screens (28 inches and above) at 2560x1600 do not really know for a lower price and far exceed € 1500!

Response time, contrast, viewing angles and brightness:
N’y allons pas par quatre chemins, ces spécifications ne veulent plus dire grand-chose de nos jours. En effet, les constructeurs fournissent des données qui les arrangent !
Si les temps de réponse ont, au fil des générations, parfois été divisés par deux, c’est simplement parce que les constructeurs donnent le temps d’un cycle noir-blanc et plus noir-blanc-noir…

Il en va de même pour les angles de vision jugés comme acceptables par les constructeurs alors que les couleurs sont considérablement dégradées…
Quoi qu’il en soit, excepté le rendu des couleurs pour un graphiste, tous les écrans actuels sont, au niveau des « performances », adaptés à tous les usages.

Depuis un an, on note l’apparition d’écrans avec une fréquence de rafraîchissement de 120 Hz. Le but est ici d’afficher 2x plus d’images essentiellement pour un rendu en 3D stéréoscopique avec des lunettes .

Connectors:
The video signal can pass through many formats, and so there is a large number of analog and digital connectors.
The most common is the analog connector "VGA". It provides a correct picture quality ...
For large screens (23 inches and over), DVI digital interface is the most common. It supports HDCP required for the return of the outcome of Full HD Blu-Ray.
The DVI interface is now in competition with the new interfaces DisplayPort and HDMI, which also carry the sound.
A digital interface is highly recommended for large screens and a must for watching movies in Full HD and stereoscopic 3D.

analog:
* Composite: low quality best suited to SD, the end of life
* S-Video: correct quality for the SD, making unusual
* VGA: good signal quality, taken very common
* Component: very good signal quality, taken very rare on PC screens

digital:
* DVI: excellent signal, HDCP support, making current
* HDMI: excellent signal, HDCP support, not yet widespread
* DisplayPort: excellent signal, HDCP support, not yet widespread

 
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